Graham Falk is an interesting case – he originally joined the series for some guest board work during season five for Shh! and Root Beer Guy. In most instances, guest board artists will work on a few episodes before moving onto other projects, or simply as a one-time opportunity, like Kris Mukai and KC Green. However, Falk continued to work on the series sporadically throughout season 6 and 7, until he became a fulltime regular for season 8 and eventually even boarded the very final scene for the original series finale. There’s a lot of unique attributes to Falk’s role in the series, first being that unlike a good majority of the staff, he’s a seasoned veteran in the animation world. While most artists have a few previous gigs under their belts, Falk’s career in animation dates back as early as 1980, working as a layout artist and character designer, among several other roles for many successful animated shows. Falk even had his very own series, Untalkative Bunny, which ran for three seasons. Falk’s cartoonish style and love for classical animation can easily be seen in his work, which translates into his time on Adventure Time.
Art Style
Falk is somewhat of an enigma when it comes to locating his artwork. He doesn’t seem to have an online presence or portfolio, which tracks since he’s had such a longstanding career even before the presence of the internet. If it’s not evident enough by these screenshots, Falk’s main inspiration point in both art and storytelling is that of silent cartoons from the 1920’s and very early 1930’s, most evident in his series Untalkative Bunny and his design work for Over the Garden Wall. Dumb, silly expressions, stretched facial features, oval eyes, tilted line-of-action, dramatically big mouth emotes, and monobrows are all hallmarks of Falk’s touch. A lot of those same idiosyncrasies can be found on Summer Camp Island. For as unique as Falk’s touch is, some of his episodes for both Summer Camp Island and Adventure Time can look pretty standard and difficult to decipher, until one expression comes along that can easily be pointed out as a Falk drawing.
Finn & Friends
This one was difficult because there’s Falk hallmarks that are found across every character, and then there’s just the way that Falk draws Finn specifically – I tried to settle for a combination of both. Something very common in Falk’s posing is the 70ish degree angle that characters will stand at, as seen in images one through four. Expressions will additionally be slightly crooked, with boomerang-esque shapes, shown in Finn’s expression in image three. Expressions will also be quite large, specifically in the mouth. Falk Finn’s will be seen with huge, teethless smile, or big frown-y scowls, seen in images four and five. More standard shots of Finn from Falk actually hearken back to his earlier model sheet look, a departure from the more modernized look that most storyboards artist had adopted by the final season, which can be seen in image six. And, while most artists at the time were competing for who could draw the largest eyes on Finn, Falk’s eyes are maybe some of the smallest. Falk also likes drawing Finn in sideview perhaps more than any other artist, as seen in images three, seven, eight, and nine.
A lot of Falk’s touches for Finn also impact Jake: dramatically angled posing, wackier-than-usual expressions, a focus on sideview shots. Jake also suffers a similar fate as Finn, with Falk’s style being somewhat conformed in the final season and less of his touch being evident, as seen with the model sheet-esque Jake in the ninth image. I love how Falk draws Jake’s eyes, with the whites taking center stage and the black mildly outlining them. Falk Jakes also occasionally have mouths that don’t connect all the way to his jowls, as indicated in the first and second images.
A handful of Falk specialties. Monobrows, extreme angled posing, big frowns and smiles, eyes with thick, black outlines, and sharper-than-usual edges on mouths.
Promo Art
Some of the few pieces of AT promo art that Falk has whipped up, including a paper plate canvas for Sad Face.
Concept Art
Miscellaneous concept work from Falk of designs he whipped up for the hardware store owner in Root Beer Guy and the visual scope of Abstract.
Title Cards
A few original title cards that Falk designed, along with a large chunk of concept sketches that didn’t make the cut.
A late bloomer during the OG series, but one that became just as recognizable as the longtime alum, Sam Alden joined the series starting with The Mountain and later became a series regular beginning midway through season 7. Alden was often paired with Jesse Moynihan in his early days, before taking on a similar role as his counterpart, being paired with many different partners throughout the rest of the show’s run. Pretty much anywhere he landed, Alden delighted with standout boarding efforts and some of the better Finn-centric entries in AT‘s last run.
Art Style
With a main focus in pencil art, Alden’s portfolio consists mainly of his short-form comics and intimate, portrait-esque illustrations. It’s a natural fit that Alden was paired with Jesse, as Alden’s love for vivid colors is easily apparent in his work. Experimentation with color can be readily seen in the examples above, with harsh contrasting elements, two-tone schemes, and washed out, dreamy backdrops.
Finn & Friends
The biggest dead giveaway that Alden had his hands in an AT episode is the quotation eyes, which Finn is frequently seen sporting, as seen in images four, five, seven, and eight. I just said on my last post that Moynihan takes the cake for the biggest, roundest pupils on Finn, though I may have spoke too soon. Alden will often draw Finn with massive pupils, a face that takes up most of his head area, very large ear nubs on his hat, and some big, eye bag accents. Also, Alden’s Finn has a generally lengthier body than other iterations, sporting longer arms and legs. Honestly, it’s fitting that Alden wrote the Come Along With Me gag where PB acknowledges how tall he’s gotten.
Jake isn’t a character that Alden has had a ton of time with, as he’s predominantly absent from a good chunk of the artist’s portfolio: The Mountain, High Strangeness, Happy Warrior, Whispers, The Wild Hunt, and Blenanas. So, it’s a bit difficult to point out his Jake, but he still boasts some unique touches. Something consistent with other characters Alden draws (including Finn) is the focus on a character’s bottom teeth with no visible top teeth. There’s also some idiosyncrasies he shares with his board partner, Jesse Moynihan, such as the eye shape and the black sections peaking out on both sides of the white.
Some other characters/shots where Alden’s influence is apparent. Quotation eyes, absolutely massive pupils, and some bottom teeth love.
Promo Art
Alden has created some of the most beautiful promo art the series has seen. Probably the most consistent in format, as each promo feels like it is part of a whole series.
Concept Art
Alden has worked behind-the-scenes to develop a bunch of different elements that made their way into the series, such as the Mountain of Matthew, Bandit Princess, the electric boar, Ice Finn’s domain, and some early looks at Finn’s parents.
Title Cards
With the exception of the Islands and Elements miniseries, Alden has designed the title card for every episode he’s worked on (excluded are The Wild Hunt and Blenanas, which did not have rough versions available).
Some title card roughs from Alden.
Storyboards
Select Alden boards. The unavoidable quotation eyes and a glance at Normal Man‘s fast-paced mountain sequence.
It’s Jmoyns time! I’ve gushed about Jesse plenty on this blog; aside from Tom Herpich, he’s probably my favorite board artist in the series. So much of his own personal tastes and style bleed into those boards in a way that’s really inspiring to me. He’s come a long way throughout the series, starting out with some really wonky drawings that didn’t translate super well into the final animation to becoming one of the most rounded and consistent artists, both art and tone wise.
Art Style
Moynihan’s artwork, done primarily with all physical materials combines psychedelic colors, geometric shapes, and fantastical characters wearing wrestling gear. He started off focusing on making comics, which mainly consisted of his series Forming, before getting recruited by Pen Ward to work on AT. Jesse typically tackles both the spiritual and psychological through his own work, which transferred over into most of his AT outings from season four onward. More than any other storyboard artist in the series, Jesse has poured a large chunk of his life into his writing. Each artist has their own personal voice and quirks, but I don’t think anyone quite reached the same level of vulnerability that Jesse did. The show almost became a diary for him at certain points, as he dealt with his own questions about finding inner peace in The Mountain or had a raw unraveling when struggling to cope after a tumultuous break up with his former girlfriend, whom he also called “Margles.” A lot of his stuff has been pointed to as an example of the show’s growing pretentiousness, though I think his relationship with the series is probably the best example of its strengths. Using the show, its characters, its world and its rules to create something personal and unique with each individual outing.
Manly
Manly, a short made by Jesse and his brother for Cartoon Hangover, additionally exhibits the hallmarks mentioned above. It’s also a good chance to see more consistencies in his drawings that cross over into AT, namely the eye shapes, forced perspective, and a contrasting blend between simple designs and complex anatomy. Unrelated to Manly, but Justin Moynihan, Jesse’s brother, has contributed a bit to the main series musically, including Lost in the Darkness, Love in the Darkness, and the Booboo Sousa song. Jesse has also contributed to the show song-wise, including Real Power, Yeah Girl, It Stinks, and Braco Don’t Go.
Midnight Gospel
Moynihan served as art director for Pendleton Ward’s other series, The Midnight Gospel. A lot can be taken away from the background art in terms of how it matches the sensibilities detailed above. It’s a perfect mix between Ward’s simple charm and the psychedelia of Duncan Trussell.
Finn & Friends
Moynihan Finn’s have some BIG round pupils. Maybe some of the biggest Finn pupes in the series (Not counting Lucyola Langi, because she obviously takes the cake). When they’re not massive and circular, a classic Moynihanism is the slanted, oval eyes that appear on a lot of different characters, notable in images one, four, and five. Moynihan Finns also most commonly emote with raised eyebrows, seen in images six, seven, and eight. His Finn usually has more teeth displayed than the average Finn, as seen in images five and eight. While eye highlights are something common throughout the series and with every artist, Moynihan’s eye highlights are usually much smaller and more muted, as seen in the first and last image. And perhaps one of the biggest dead giveaways for a Moynihan Finn is the more defined shoulders, noted in images two, three, and seven. In fact, Moynihan is perhaps the artist that most frequently draws Finn without his backpack. Examples include Hitman, Who Would Win, Breezy, Is That You?, Astral Plane, and Checkmate.
Moynihan Jakes usually possess the same simplistic, raised eyebrows that his Finn’s have, as seen in images one, three, five, and eight. Perhaps most distinctive are eyes Moynihan draws for Jake, which will slant in the same sideways motion as Finn’s, with the whites receding into the black, as noted in images five, seven, and nine. In fact, the black in Jake’s eyes often swallows up the white pupils, making them much smaller than most board artists – seen in most images but primarily in one, four, six, and eight. Jake’s eye sockets will additionally often bulge off the side of his head, noted in the first two images. And, in typical Moynihan fashion, Jake’s shoulders are much more prominent. Seen in images one, three and four. A Moynihan Jake ear will often curl off the side of his head, but often not as dramatically as a Muto or Nyström ear.
Some other Moynihan character shots. Lots of slanted eyes, forced perspective, big pupils, extra teeth , defined shoulders, and the occasional sassy arms-on-hips.
Promo Art
Moynihan has created A LOT of promo art throughout the series, mostly in a black-and-white fashion with heavy shading, while some let his love for bright, vivid colors shine. Others are simplistic notebook doodles, which I always appreciate as well. Board artists don’t need to create promo art for episodes, so I always like when they commit to putting something out, even if that is just a simple doodle on paper. Some are really elaborate, like his last two season six episodes that incorporate live action elements. It’s pretty cool to additionally see the shear volume of people Moynihan has worked with throughout his tenure. He most consistently worked with Ako Castuera, but has partnered with various other artists, most notably throughout seasons 5 and 6. He might be the artist with the highest volume of partners? I could probably fact check that, but I’m not gunna.
Storyboards
Some select Moynihan boards. In a similar look to his promo art, Moynihan will often incorporate his own sense of shading into his boards, even if said shading doesn’t make it into the final product (i.e. Betty). Also included is his love for forced perspective, and a cameo from the lost beta character Tiny Hippogriff.
Muto’s been with the show since the beginning, and has become the head honcho following the departure of Pen Ward. I always have said that it’s kind of hard to understand Muto’s vision for the overall series when it comes to tone and direction. I think more than anything his love for the series additionally includes letting the artists do what they do best while also trying to evolve and expand the world and keeping the characters relatively evergreen. When it comes to boarding, it can be equally difficult to determine which sections Muto worked on unless it’s with someone very distinctive, such as Sugar. His style is so synonymous with the polished look of the series that there’s definitively overlapping synchronicities in style. Not to say that he doesn’t have his own flair, however. Muto’s probably of the best draftsmen in the entire series, churning out some really clean and neat drawings that bleed through even in his rough storyboards.
Art Style
Muto is a comic man most prominently. Most of his style can be analyzed through his two most prominent comic series – Tall Penguin and Future Boyfriend. I’m always impressed by how clean Muto’s linework is, ranging from very simple shapes to more complex designs that never seem to battle each other. Diverging from the hyperrealism of his counterpart, Rebecca Sugar, Muto lends himself to more cartoonish sensibilities. It’s easy to see how Adventure Time has impacted his own look, while also noting the nuances that bleed through in his own boards. Very wide faces, forced perspective, small slants for eyebags, the heightened detail mixed with extreme simplicities. Muto mainly avoids color in his artwork and sticks with a monotone drop.
Finn & Friends
woof. This one was a toughie. Scanning through the earlier seasons, it’s really difficult to denote Muto hallmarks outside of the observation that “this bit was not boarded by Rebecca Sugar.” I don’t mean that to make it seem like Muto is an inferior artist, most of his drawings look great! It’s just somewhat difficult to distinguish his Finn apart from some of the many other iterations in the series. Something pretty consistent with all of Muto’s art is his wide-eyed characters donning slanty eye bags, which Finn takes on in the first and fifth image. One feature I never really noticed until I was researching for this write-up was the slightly curled dot eyes that will show up more so in the earlier Muto efforts, seen in the second and third images. Also, the thin, liney eyebrows in images four and six carry through most of Muto’s episodes throughout the series.
Muto’s Jake is way more easily recognizable than his Finn. Muto and Wolfhard have an unspoken competition for crankiest, wrinkliest Jake. While Wolfhard’s accents are noted by their smallness, Muto goes for a bigger, more expanded approach with Jake’s features, often making his eyes, nose, and mouth take over most of his body. These choices really get to shine in Daddy-Daughter Card Wars more than anywhere else. As seen in image 3, 7, and 9, Muto will often have Jake’s ears hang off his body as little nubs. Though, I usually associate this design choice more with Hanna K. Nyström.
This gallery of other characters is mostly just me realizing that Muto’s style is perhaps most notable on the dog characters, and his love for drawing them in side view. Again, a bit difficult to find some specific examples where an image really stands out as “yeah, that’s a Muto drawing.”
Concept Art
Muto regularly dips his toes into conceptualizing ideas for the series. A lot of these have made their way into the show verbatim (Finn and Jake Banana Guard disguises, Nightmare Princess, BMO and Ice King’s business outfit) while others were expanded upon by other board artists (Fern’s design).
Misc.
Muto has whipped up a lot of gift drawings and non-episode promo images, mainly towards the original show’s climax. Like most of his art, they’re done in his traditional black-and-white style.
Storyboards
Some Muto boards, showcasing both his love for added details, thick and defined outlines, and sideview pups.
Perhaps the most prolific of AT‘s production crew, Rebecca Sugar is one of the few board artists that nearly every AT fan, casual or seasoned, has been able to recognize. Known for her more overtly emotional style of writing and very blobby, expressive sketches, Sugar may have the most distinctive visual identity in the entire series. If a character is seen crying between seasons two and four, there’s a good chance Sugar was at the helm.
Art Style
If Herpich’s style incorporates a blend of realistic human anatomy and cartoony features, Sugar’s is that to the nth degree. Her love for human anatomy bleeds through in her dancing sketches, as seen in images 3 and 4, which boast extremely dynamic posing that are rich for exaggeration in other examples. For an artist that delves so deep into emotional and physical realism, it’s astounding how much she is willing to push to an almost extreme level when it comes to facial expressions and body language. None of this is more evident than in her short film Singles, which features an entirely convincing display of human body language in the blobbiest, most absurd way. These are the sensibilities that bleed most into her AT work – extreme dynamic posing with characters that essentially bleed out of their own anatomy with emotion.
Concept Art
Various different sketches from Sugar, some of which develop design aspects for episodes (Flame Princess’s general look, Marceline’s outfits) while others are seemingly just drawings whipped up in her spare time. All of her general interests bleed through in these sketches – Flame Princess, Fionna & Cake, fashion and hair, and of course, Marceline.
Steven Universe
It wouldn’t make sense to do this without some Steven! The Sugar trademarks bleed through the most in these sketches – strong posing, stretched faces, expressive eyes, lowered mouth, anime accents, bulbous features, and a love for dancing and outfit changes. It’s no wonder that Sugar crafted Marceline’s most iconic outfit in What Was Missing.
Finn & Friends
Talk about bulbous! Sugar’s Finn is the blobbiest Finn of all. Perhaps most distinctive are his facial features, which will range from the eyes becoming huge and glossy while the mouth shrinks, to the mouth becoming massive and complementing with equally large eyes. The mouth is quite possibly even more distinctive than those huge anime eyes, often morphing into a Muppet mouth that flaps off the side, mostly notably in the seventh image. Eyebags and wrinkles are common, though they usually drastically range in size and detail (different from the previously explored Steve Wolfhard who has a pretty consistent line weight and size for all of his accents). Of course, blushing and anime eyes are also staples, and that excellent sense of posing bleeds through in the eighth image. Perhaps most unique is how much Finn’s hat actually feels like a separate piece of apparel rather than a legitimate staple of his body in Sugar’s drawings. His face will often protrude outside of the hat, as seen in the fifth and ninth image.
Jake isn’t usually a focal point in Sugar entries (even her sections during Jake vs Me-Mow were mostly centered around the Finn portions) but her touch is still evident when working with him. It’s a chance for her more simplistic attributes to shine, like the boomerang mouth seen throughout these images, which is usually more pushed than the typical bean mouth. He’s also a bit more segmented than the usual Jake, often having a clear separation between his back and lower half, as seen in the first and last images. Again, emphasizing that great sense of posing.
Some more Sugar shots of other characters. Mouths off to the side, boomerangs, tears, eye bags, and some of the most realistic hair physics you’ll ever see in the series. There’s plenty of implications of her styles in Seasons 2 and 3, but her contributions are really unmistakable from Season 4 onward. I think Jake the Dog is probably where her style shines the most, because she gets to work with eye whites and noses. That first shot is essentially just a Steven Universe character.
Promo Art
I believe Rebecca was the first board artist from the series to start doing individual episode promos. These promos range from detailed black-and-white drawings to full, vibrantly colored pieces, often without any type of backdrop. Sugar is also unique in having miniature versions of her and Adam Muto (and later Cole Sanchez, to a lesser extent) in all of her promos from Season 2-3. Tom Herpich would later mimic this for a bit during his time working with Ako Castuera throughout Season 2.
Storyboards
A handful of Sugar boards in all of their bulbous, emotional, sketchy glory.
Title Cards
As far as I’m aware, Sugar has only designed the title cards for two episodes: Incendium and I Remember You. I could only find a good scan of the Incendium rough design online, while the I Remember You initial sketch can be found in Volume 2 of the title cards book from a few years ago. If anyone has a clean copy, feel free to send my way and I’ll add it above!
Known for his love of tabletop games and general affinity for the pups, King of Ooo, and the 1000+ Ooo-scape, Steve Wolfhard started out as a board revisionist before becoming a full-time board artist at the start of season 5. His partnership with Tom Herpich has been the longest running board team for the entirety of the series, and despite their general overlapping interests (Tree Trunks, Finn and Jake’s brotherhood, Finn being kind of stupid) Wolfhard’s style largely contrasts Herpich when it comes to design.
Art Style
Wolfhard’s style is easily recognizable for its super thin, squiggly outlines. Details mostly extend to facial accents, such as wrinkles, eyebags, hairs, and fuller lips. His sensibilities are similar to that of his partner, connecting to the magic and sorcery of the world while also leaning more toward a cartoonier side. Wolfhard has worked on a few animated shows post AT, most notably Amphibia.
Concept Art
Wolfhard’s squiggly outlines and flat color are prominent in most of his artwork – concepts included. Wolfhard has maybe created the most concept artwork for the series, with a blend of ideas he conjured up for the episodes he’s worked on (Finn and Jake’s KOO armor, the adult pups) while others involve oddball pitches that don’t get off the floor (Finn dating the Mona Lisa, King of Ooo dating an androgynous blue figure). Some of these oddball ideas do end up making their way into the series later in the process (Slime Princess growing huge, King of Ooo being a little waxman).
Pups
Wolfhard has an affinity for the pups, which makes sense – it was one of the first elements of the series that he had a part in developing. Lots of different points of development above, including appearance and personality outlines for the pups.
1000+
This section isn’t entirely unique from the one before it, as the pups make their way into the 1000+ lore. Wolfhard got to build the visual look for the 1000+ world pretty much from scratch, and most of his character concepts made it into the actual show, with the exception of Wintergreen and Clover, the possum standing on Sweet P’s head.
Finn & Friends
Whenever Finn or any other character is drawn with thin face wrinkles or more prominent lips and cheeks, that can be a dead giveaway of Wolfhard’s touch. When Finn isn’t wrinkly, it can be a little bit more difficult to tell of Wolfhard’s touch. Standard shots of Finn are very simplistic looking, as seen in the final image. Sometimes he’ll give Finn or other characters a dumb little cheeky smile as seen in the fourth image, though this is an expression that most of the staff likes to churn out from time to time. Wolfhard’s details can usually be noted by their “small”ness, not overly exaggerated and usually manifest as minute line strokes.
Wolfhard’s Jake is a bit more identifiable than his Finn, because boy, is this guy cranky!! Again, the simplicity is key here. Anytime you see those thin, slanted, slightly wobbly eyebrows on Jake, it’s likely going to be Wolfhard. His most focal ear is usually just hanging off the side a bit, while the second may peak off or be hidden.
Some Wolfhard board-to-animation drawings in all of their wrinkly, big-lipped glory. Also some dumb smiles.
Promo Art
Often, instead of doing promo artwork, Wolfhard will conjure up full comic strips for the featured episode. I linked Daddy-Daughter Card Wars and The More You Moe, the Moe You Know to their full page.
Similar to Herpich, Wolfhard has made some really powerful Finn solo stuff that I think is gnarly.
Storyboards
Some cut scenes from episodes that Wolfhard has boarded – those squiggly lines are, of course, most prominent in the boards.
Title Cards
Some title cards Wolfhard has designed. It’s interesting because these are generally larger than his usual visual efforts, often featuring grand features and extremely detailed backgrounds. Wolfhard’s handwritten titles can be most prominently noted on episodes like Bonnie & Neddy and Ring of Fire, where they’re traced over precisely in the final product. Temple of Mars strayed away from this in the final product.
Some cut title cards that Wolfhard has crafted (he did end up creating the official title card for The More You Moe, the Moe You Know regardless).
What up, kiddos! Got a really cool notification the other day – AT Reviewed has surpassed 500K overall views! That’s really astounding to me – this started as a small project that I wasn’t even sure I’d get that far on, and snowballed into something that people seem to dig. So a few new updates – for one, it’s about time I got rid of those pesky, tiresome dermatologist ads that pop up after every paragraph, so no more intrusions in your reading experience! I also bought the domain, which should hopefully make it a lot easier to access the site.
Since there’s probably some lag time between seasons, I wanted to start a new little project. The new season brought a lot of new faces to the table, and while these fresh new voices helped to breathe new life into the AT world, it did make me miss the original team and how much I had become invested in their unique styles. That’s not to say that the new team doesn’t have their own voice, but it became much easier to detect the style of AT‘s alumni primarily because they had so many opportunities to showcase it in the course of nearly 300 episodes. And personally, part of the reason I wanted to start this blog was to highlight those individuals touches.
It remains very, very cool to me how Adventure Time brought together indie artists that mostly didn’t have a ton of professional experience or a style that seemed to mesh with the current landscape of children’s entertainment and unified those sensibilities to make way for something completely unique. So I wanted to pay tribute to that crew by doing this little Artist Spotlight series. As always, I have no idea how many of these I’ll realistically tackle over a period of time, and if there’s new AT content, those reviews will take priority. And as much as I’m inclined to talk, I’ll try to keep commentary relatively light. I want this to be more about celebrating the work of each artist (in a, by no means, comprehensive way) rather than to analyze writing or art style. But there’ll be a little bit of that too. First up is my personal favorite board artist, Tom Herpich!
Art Style
Herpich is one of the more detail-oriented artists working on the series. He often draws humanoids and beasts with various complex pieces of armor, clothing, accessories, etc. He also has a really solid combination of contrasting styles: body proportions are very detailed and close to human anatomy, while other features, like the eyes, nose, mouth are exaggerated and cartoonish. His style of writing is very much in the same vein – overly goofy humor wise but with a realistic sense of darkness in dramatic moments. Like most of the other artists, it becomes very apparent in seeing his own sensibilities bleed through from both a visual and tonal perspective.
Character Design
That love for detail really comes out in his character design work. Herpich started out as a character designer and would originally make designs overly complex in a way that didn’t really translate to the mostly simplistic style of the series. In an interview from the Art of Ooo book, in reference to Mannish Man’s initial designs, Herpich states, “I didn’t realize at the time that all this stuff was impossibly complicated, plus strayed so far from the original storyboard drawings that it would’ve all had to be reboarded to use these designs.” It’s interesting to see how the series shaped Herpich’s artwork while also seeing how his style has influenced the designs of monsters and magical entities.
Finn & Friends
Herpich’s Finn is most distinctive in his more oval-than-round eyes and the far distance apart from the mouth, as well is very round and large teeth. Sometimes Finn has a full top row of teeth with Herpich! He loves to draw exaggerated expressions with Finn’s teeth and mouth, seen in the top two rows (this type of grimace is Herpich’s specialty). It’s easier to notice his style in full force from season five onwards, but the oval eyes are always a dead giveaway, as seen in the bottom left still from Go With Me. Similar to the tone I was discussing above, Herpich has a very dualistic approach to Finn’s character. He’s often at his dumbest and goofiest from Herpich’s perspective, but also prone to his inquisitive, as seen in episodes like The Visitor, Hallf of Egress, and The Tower.
The oval eyes occasionally find their way into Jake’s design, though more recognizably are peaking over the top of his head. Herpich is also one of the few board artists that consistently draws Jake with two ears present, even within the standard 3/4 perspective. Herpich’s characterization of Jake is a bit less pronounced than his partner Steve Wolfhard’s is, with Herpich seeming to excel more within Finn solo journeys.
Some other examples of scenes and characters that were boarded by Herpich. A lot of his hallmarks can be seen across multiple characters: oval eyes, large, rounded teeth, mouths that are very distant from the eyes, eye blushing, and the oval-shaped grimace I mentioned above. Herpich will also sneak his desires for more detailed human anatomy in, as seen in the top left screenshot of Martin.
Promo Art
Examples of promo art that Herpich whipped up.
Herpich’s solo Finn episodes are some of my favorites, and that goes for the promo art as well. I really love the bold color choices on all of these, with these three in particular feeling almost like an interconnected series.
Miscellaneous promo art, with the second and third promoting season seven and the series finale respectively. The first image was to promote the series returning from a long hiatus between Daddy-Daughter Card Wars and Preboot. It’s one of my favorite AT images produced outside the series – has so much simplistic charm and love instilled into it.
Storyboards
Herpich attention to detail really permeates through his boards, and he’s conjured up some of the most fluid action sequences in the series. The above is from Dentist – a lot of malleability with the characters as well. I love the realistic physics of Finn’s hat moving – something mostly unique to Herpich.
Another high-stakes sequence from Walnuts & Rain. Really elaborate shots and camera movements for a storyboard as well – AT really utilized storyboarding as an effective method of directing more so than most animated shows in the industry.
Title Cards
Herpich is also unique in that he’ll create rough sketches for title cards within the storyboards, something that is not required of him, but he’ll add anyway. Most of these don’t end up being used for the final designs; they all commonly feature characters facing toward the screen.
The actual title cards that Herpich has designed are day-and-night from his rough sketches. Most of them don’t feature characters at all, but shots that build environment for the episode itself. It’s a rare opportunity that allows Herpich to work on background design versus his usual responsibilities.
And that’s it for this one! I hope that this was an enjoyable expedition, as I mentioned, I plan to do more of these in the future. If there’s any aspects that are lacking or could be improved, I’m happy to hear your suggestions! Will keep with the board partner model and tackle Steve Wolfhard’s contributions next.
I’ve said it before on this blog, but man, I was not looking forward to Fionna & Cake. I was really bummed out that a franchise with so much potential for exploration would resort to such a gimmicky concept that hasn’t even been beloved by the fanbase for over 8 years. But I was very pleasantly surprised to see that the series (or the “season” now) was actually very clever in not playing into the lowest common denominator of its source material and utilized it to tell a very engaging story about accepting your own ordinariness. In a way, this has always been what Adventure Time has excelled at – playing into the sensibilities of what a general audience would want to see/what sells with a big studio and then pretty much doing whatever they want after its greenlit. Granted, Fionna & Cake doesn’t have the same kind of freedom that its predecessor did. They only had 10 episodes to tell a concise story, so there’s not really a ton of room to experiment with ideas and styles and tone. But for what they were actually able to fit in to those 10 episodes went above and beyond my expectations, making for pretty great first season. Mostly.
The stuff I’ve gushed the most about throughout the season is anything involving Simon, which was equally surprising to see just how invested I was in his role. Despite how outlandish his circumstances are, having been controlled for thousands of years by a magical crown and suddenly becoming conscious once more in the midst of a colorful post-apocalyptic landscape, his portrayal is strangely relatable. I think there’s a lot you can draw from his experience thematically: feeling like you don’t belong, being deprived of the highs and lows of life, dealing with the day-to-day following addiction recovery, not knowing how to exist without your partner. With all successful AT allegories, there’s no singular one connection, and Simon’s journey allows you to connect with him in whatever way you see fit. His arc is probably the most successfully executed on; it helps that it closely relates to the cosmic stuff that I love so much, but also because I think it caps off in a relatively nuanced manner. You have Simon realize that he has his own part to play in the world, but I don’t think it’s as neatly tied up as some of the other plot points in the season. He still has a lot of soul searching to do, but at least has a good foundation based on his own journey. I additionally really love the exploration of his relationship with Betty, learning to take the past off a pedestal and accept its imperfections while still cherishing the experience. It’s a far cry off from that awful Marcy and Simon comic series, which has Simon rescue Betty from the clutches of GOLB, with nothing learned or gained from the process itself. This version doesn’t negate the tragedy set up by Come Along With Me, but instead plays off it in a way that allows for quiet, somber closure and ambiguity when it comes to what it means for these characters.
Fionna and Cake’s arcs are a bit more spelled out. Again, I have to give kudos where its due for making me care even a little bit about these characters who were essentially props in the OG series. And Fionna’s journey of learning to put the wants of others before her own is decently well-executed, with the additional relatability of being 20-something and incredibly self-indulgent. But I think there remains little to gather from this whole expedition outside of a surface level. Pretty much every episode beyond that first one, Fionna and Cake’s bits are overshadowed by characters and story beats that I find much more interesting. Fionna’s connection to Simon is probably the strongest thing going for her character – I find their relationship genuinely very endearing and crucial to each other’s growth. As I discussed in my Cheers review, it’s neat how their arcs overlap while being driven by two drastically different mindsets: Fionna is unable to look outside of herself because of her own self-cherishment, while Simon is unable to because of his own self-hatred. It’s two sides of the same coin and explored in a way that I think is less obvious than Fionna’s individual storyline, boosting both in execution. I do worry about the future of the series where Simon is potentially not as involved, because I really wonder how Fionna can stand alone without that intriguing connection. Her dynamic with Cake is fun, and unique from their Ooo counterparts, but not nearly as lovable as Finn and Jake’s, which is to be expected. The one time they tried to establish conflict between the two in Jerry brought out some of the lamest character moments in Cake, who otherwise was very enjoyable. Cake was always the strongest part of each of the original Fionna & Cake entries in the series, and she remains very funny in this iteration. I could see her role potentially getting annoying in future seasons, as she’s really just there to be quippy and add comedic relief when scenes get a little too heavy, but it really didn’t bother me much this time around. As I also mentioned in my review of Jerry, however, I don’t think her having an arc of her own was super compelling. Necessary, maybe, as it does tie into Fionna’s desires to look outside herself and the debacle around wanting a more magical world, but I don’t think it added much for me personally. I really wouldn’t have been mad if Cake was purely there to just add some goofs in and support Fionna in her own journey, as any of the more tension-heavy moments from her were a bit of a wet blanket.
We get lots more Prismo here, which is always delightful for a character who really only got to shine once or twice a season, if that. I do miss Kumail Nanjiani’s portrayal, but Sean Rohani did a fine job at taking over. Prismo is mostly out of commission outside his titular episode, but his appearance does make way for lots of fun bits of exploration in the cosmic realm. Also, Scarab is here! I think Scarab is ultimately this season’s biggest failure. Granted, he doesn’t steal too much screentime, but as the primary antagonist, he’s around way too much and contributes so little. I’ve probably said it before but villains, outside of the Lich, have never really been the show’s strength. A lot of the conflict in Adventure Time is more internalized, with actual foes and bosses kind of just coming across as pretty normal or insecure dudes and dudettes. Most adversaries are comedic in nature and don’t pose an actual threat, but Scarab is kind of neither. He’s not funny or threatening enough to really justify his existence outside of being an opposition to the main crew, which I do understand to an extent. With telling such a tight story that seemed pretty sure of what it wanted along with well-defined internal struggling, there also needed to be some sense of conflict that helps those two individual stories unravel. I just wish it made for a more interesting adversary, but this is something AT has really been struggling with in recent years. Hugo, New Death, Dr. Caledonius (had to look her name up because holy shit, who even remembers her?) are all villains that suffered from being tacked on for external drama while never feeling fun or intense enough to really leave any lasting emotions. I somewhat wish the next season would just try to have no outward antagonist and just let the characters and stories pan out without coming up with a new big bad every iteration.
I do think the structure of this season was generally quite sound otherwise. Adam Muto talked about how working on the miniseries kind of prepped the team with a better understanding of how to tackle ongoing stories in a successful way, and it shows here. I never want AT to become so story focused that it loses the charm of having each episode possess its own identity, and I think Adam probably felt the same. Every episode in this season cleverly has its own unique feel and landscape, never feeling like any truly blend together (with the exception of maybe the last two episodes). Additionally, I think the longer runtime is mostly used very well. Again, the team obviously had some experience with this in Distant Lands and mostly succeeded in their efforts, and that remains pretty consistent here. Granted, a few episodes like Fionna Campbell and Cake the Cat do feel a bit aimless in their spare time, but every other episode is so loaded with ideas and concepts that can’t even be handled entirely within their runtime that it does replicate that traditional jam-packed feeling of the 11 minute chunks. As I’ve said, I’ll always prefer Adventure Time for what it was during its run: a mainly structureless series with a million episodes that could focus on story elements, interesting ideas, or just something fun. But I do think a lot of the spirit still remains within this season, even if it does have to be a lot tighter and still try to prove itself so that it can move on to tell more stories.
The multiverse definitely complements the individuality of each episode. It’s the element I was most concerned about, because I’m so fatigued with the current landscape of multiverse stories that seem to only be interested in doing really gimmicky concepts with it. However, as the whole series has proved, Adventure Time likes to take gimmicky ideas and explore them in their own unique way. The multiverse here, outside of boasting fun and new, yet familiar environments also explores the nature of characters that we know within an entirely different light. It’s cool to see that the soul-shape of each of these characters seems to remain in each world – Finn is dedicated to doing good, PB desperately needs control over her environment, and Marcy retains a level of playfulness no matter where her moral code lies. These characteristics remain in spite of their surroundings, but even then, we watch them act in drastically different ways. It’s cool to see an exploration like Farmworld Finn’s display that the characters we know and love aren’t necessarily static or even largely identifiable in other parts of the cosmos. Despite there being some consistencies in general nature, Finn, PB, and Marceline do not have consistent senses of self that expand beyond their own worlds. Their nurturing is subject to change and can mold their nature into pretty much anything that serves their environment. Finn’s sense to do good could involve slaying monsters to protect a Kingdom of candy or it could mean protecting his family at all costs. PB’s need for control could involve creating her own Kingdom or it could lead to her becoming a rebel in the face of oppression. Marceline’s playfulness can be quite childish, if not also a bit selfish at times, but can be managed in the right company, or lead her to destructiveness in the wrong company. It’s really cool to see this concept applied to characters we already know and love, and to do so in a way that doesn’t aim to just display alternate versions of them. There’s a level of exploration that is quite interesting and really challenges what is consistent about these characters no matter where they’re found across the stars.
It was pretty surprisingly to see announced that Fionna & Cake would be intended for young adults as opposed to its initial tween audience. I think this is generally something that was naturally built into, as the original series gradually grew into something pretty exclusively for older kids and teens, Distant Lands had a bit more of an edge to it that pushed it into a primarily teenage territory,and F&C takes that one step further. I think it’s smart that the season doesn’t try to push this in a particularly egregious way, with really only supplementing blood and minor swears throughout. I even thought they could’ve pushed it a little more! There’s some thematically darker stuff, like all of Jerry and Simon’s entire plight, though it’s difficult to say if those are elements that wouldn’t also be included in the original series. Overall though, I think I’m glad they went in a bit of a safer direction right off the bat so it’s not too jarring of a jump forward. Hoping they can continue to push these boundaries, especially moving forward. From early previews, it looks like Huntress Wizard is going to be more prominently featured next season, so I’m hoping this means that we can finally have a scene where her and Finn do ayahuasca and get saucy. This is what a TV-14 rating is all about!
This is usually the part of the season reviews where I talk about the board teams, but lord, I am not really equipped to do so anymore. With so many new staff members and so little time to explore individual tones and styles, I can’t really eloquently talk about each writer beyond an art style perspective. Big shoutout to my friend Digamma-F-Wau in the comments, who has been shedding light on who worked on each portion of F&C episodes where I have failed to determine. There’s a few dead giveaways I’ve been able to pick up on; Lucyola Langi draws the characters with such massive pupils that it’s hard not to pick up on her style when you see it. Anna Syvertsson, who is the only staff member that has the bragging rights to say she joined for the Minecraft special, draws those pupils really close together, often accented by eyebrows that peek off of the forehead. Graham Falk still boasts his more cartoony style with a slight tilt to each character. Iggy Craig is one of the better board artists when it comes to character acting, constructing one of my favorite scenes in the entire season (I.E. Simon having a breakdown in DBG’s tavern). But otherwise, it was pretty difficult for me to determine style, let alone tone. Things feel a bit cleaner this time around, even with individual artist identity occasionally bleeding through. I mentioned Graham Falk’s style, but besides the intro to Simon Petrikov and the silent cartoon world in Prismo the Wishmaster, it was really hard to pick out his scenes even considering that he’s one of the most standout artists of the original series. The season still looks quite nice visually, with occasional bumps in animation, usually courtesy of Nick Cross’s contributions. This is may be the best the series has looked color wise, with each episode presenting a really unique palette. Carolyn Ramirez worked on the color script for each episode this season, and her work really shines. Additionally, plenty of alumni of the original series contributed to the show’s visual design, with Tom Herpich, Derek Ballard, Charmaine Verhagen, and many others pitching in.
In terms of writing, as mentioned, it’s pretty hard to determine who excelled and who didn’t. There’s only so many episodes to work with, so you don’t have a good chance to understand the sensibilities of each writer. You don’t have 2oo episodes and counting to pick up on Jesse Moynihan’s desires to explore emotional ambiguity or Somvilay Xayaphone’s opposition to telling any jokes that have a direct punchline. And, with four or five boarders each episode and no complete consistency on individual teams, it kind of makes it impossible to analyze the group efforts in the way that Tom Herpich and Steve Wolfhard collaboration could be observed. Granted, I’ll say that I generally liked the even numbered episodes more. Generally, any episode with Graham Falk, Iggy Craig, Lucyola Langi, and Jim Campbell seemed to resonate more with me than the odd numbered episodes, with the exception of Jerry that only featured Campbell as a writer. Would love more of an approach in future seasons if the episodes could be broken up similar to the original series, with two board artists at the helm. No idea if that’s really ethical in terms to how the seasons are produced, but I’m definitely yearning for a bit more artist individuality in each entry.
AT has really leaned into its musical sensibilities in recent years, with F&C churning out an original tune pretty much once or twice per episode. Generally speaking, most of these are jams. I love the very 90’s poppy opening in Fionna Campbell, the grand Rankin/Bass style numbers in The Winter King, and especially adored Rebecca Sugar’s contribution in Simon Petrikov. Also dug the Half Shy song in Jerry, with it additionally boasting interesting thematic elements. There are times in recent years when I’ve felt that AT seems a little obligated to do musical numbers because of Sugar’s contributions, and that was really felt during Cake’s song in Cake the Cat. I might just be saying that because I didn’t particularly like that song, but it did feel like it was a bit shoehorned for the sake of incorporating more tunes in. I was mean enough to the ending song in my review of Cheers, so I’ll let that one go. One thing I’ll mention once more and then let go of is that I’m still bummed with how much I feel the score weighs down the series. Amanda Jones is a fine composer but I really don’t think her sensibilities mesh with Adventure Time. One thing I dug about Tim Kiefer and Casey James Basichis (whose contributions I often fail to properly address on this blog) is that they were constantly experimenting with weird sounds and instruments in a way that the series in its current iteration just doesn’t really play around with. Most scenes are accented with relatively generic adventurous or dramatic stings, and the better cues seem to just be trying to replicate that original magic. The series as a whole is not nearly as weird as it once was, so maybe it’s more fitting that the score that goes along with it additionally isn’t as experimental. Still, I think score is a pretty major part of any animated series, and the lack of Kiefer is definitely noted and slightly hurts my immersion at times.
Season One Episodes Best to Worst
Simon Petrikov
The Winter King
Jerry
Prismo the Wishmaster
Destiny
The Star
Casper & Nova
Cheers
Fionna Campbell
Cake the Cat
Final Consensus
Overall, I was super impressed with Fionna & Cake. After feeling a bit fatigued by the relatively lackluster Distant Lands, F&C really reinvigorated my love for the series with its strong storytelling and dedication to evolving the franchise further. Did I love the season as a whole? Not completely, there’s elements I really dug, but other that I didn’t get totally into, which you can read into above. Granted, it was way better than I expected and clearly had a lot of love put into it, which I think is pretty unique for such a long-running series. Adventure Time really appears to be something special for everyone who has the pleasure of working on it, and it seems like everyone is careful to preserve its legacy. That being said, I do worry that more of the wild days of the series are over. As much shit as Season Six got, I do thoroughly love how willing it was to push away from what fans really wanted to see and just played around with ideas and themes that the artists working on it found interesting. I do feel like in a way that initial charm of the series is lost, but I’ve also come to terms with that. I’m happy to be getting more of the show in any capacity, and as long as there’s still a lot of love put into it, I’ll remain a loyal viewer.
Written & Storyboarded by: Iggy Craig, Graham Falk, Sonja von Marensdorff & Jacob Winkler
Things are starting to wind down with this one! We’re in the endgame of the season, with everything that’s been built up starting to reach its bookend. I think at this point, my opinions about what drew me into the series in the first place were pretty much finalized. The exploration of Simon’s journey and relationship still felt very compelling, while Fionna and Cake and the unfolding of their universe still failed to really grab me. I think if you kept up reading by this point, you probably already know how I feel about everything, so I’m going to try not to beat a dead horse too much and just be pretty succinct with what I don’t really dig while giving more attention to the stuff that really interests me. I think there’s a good bit of the latter in Casper & Nova, with some surprises baked into it.
Let’s get right into some cosmic goodness. As Simon discovers himself occupying GOLB’s realm, he also discovers the Lich, quietly muttering a prayer to his scholar. As mentioned in the previous review, this is probably the most emotion we see out of the Lich, and while it feels like a concept I would’ve been previously opposed to, I actually quite like the execution. I think at this point, it’s pretty hard to make the Lich a convincing big bad. Towards the end, his role in the series started to feel a bit oversaturated, and with the expansion of the universe that we’ve seen throughout Fionna & Cake, I think it’s apparent that the Lich is only a small portion of an infinite universe. I still like the concept that he embodies all things that are inherently evil, but at the same time, it’s kind of hard to keep pulling the same punches with his character and acting like they’ll have the same impact every time. Fleshing him out a bit and showing that his plight is more of spiritual intention rather than this baseline desire of evil actually adds to his character in a positive light. I love the one-dimensional Lich we’ve seen up to this point, but it’s become increasingly apparent that even the staff have grown tired of finding new ways to make his presence feel evil enough. I think this is a proper bookend to his character, and I’m hoping they don’t try to find new ways to bring him back at this point. I don’t think they really can either – GOLB turning him into a space block erases him from all existence. Which I guess is retconned by Together Again, where the Lich hand is present in the Dead Worlds. Shouldn’t that not be a thing, considering what we know about GOLB via Margles and Betty? I don’t know, all’s I’m saying is this was a great cap to the Lich’s long history of monologuing his way through the series and I’m hoping that it stays that way! Also love Simon relating to the Lich. Dude even kicks him! Simon is fearless, man.
This scene also starts to add layers to GOLB that were not touched on in previous entries. GOLB was a character that pretty much only existed in Easter eggs and hushed mentions, to hint of a greater evil/mystery creeping in the background. Come Along With Me introduced GOLB as the final big bad for the series, though beyond his role as a plot device, we don’t actually get to learn much about how he operates beyond what we already know and the mythos is pretty lacking. In Casper & Nova, without really even saying anything about what he (or I guess she now?) is about, there’s so much to take away from how she operates. GOLB is an agent of chaos, and while the Lich associates that chaos as being based in annihilation, I’m not sure that GOLB is inherently an evil entity. She kind of just acts like a baby, curiously interacting with her environment and occasionally turning beings into floating space blocks. Of course, that more genuine curiosity may be fueled by Simon’s presence and the idea that Betty’s soul is still trapped somewhere within GOLB, but I don’t think that her presence is necessarily aligned with chaotic evil intentions. At least this is brought into question when Simon enters the picture.
Not only can Simon and the Lich relate in failure to find meaning, but they also have a shared love for long-winded monologues! Simon dishes out sad sentiments about his long journey in trying to reverse Betty’s current state, and it makes room for yet another performance that highlights Tom Kenny’s chops. Kenny allegedly deemed that Fionna & Cake was the most emotional he’s ever been in the booth, and it’s episodes like this that really bring it to the forefront. Though, not the only time Kenny’s ever provided an emotional performance; the way Simon’s voice breaks and goes raspy as he gets more hushed reminds me a lot of his role in the Futurama episode Luck of the Fryrish. He’s so often recognized for his resume of silly cartoon characters (and rightfully so!) that you forget how he’s a legitimately great actor, and you can feel every bit of remorse, self-pity, and sadness in his voice as he confides to Golbetty. It’s complemented by some really stellar imagery, like Simon standing at the edge of existence while describing his loss of purpose in life. Even his optimism is found only in the idea sacrificing his own existence for the purpose of benefiting others – a pattern that both he and Betty know all too well. This is when that chaotic instinct is ultimately challenged, as GOLB transports Simon right in the middle o- holy shit it’s Shermy and Beth!!
Those rascals showing up was not on my bingo card for F&C, so it’s a welcomed surprise! It’s cool to see more of the 1000+ world, which seems to mostly stay true to what was set up in Come Along With Me as well as Steve Wolfhard’s outline. We got brief glimpses into Shermy and Beth’s personalities in the finale of the O.G. show, and I love how much their rebellious side is focused on in this entry. It really makes them standout from their soul counterparts; Finn and Jake (well, mostly Finn) were loyal to government and law sometimes to a fault, while Shermy and Beth are completely radicalized. This connects back to Beth’s exile from the kingdom, which has yet to be fleshed out beyond said outline and Come Along With Me‘s intro. It is SUPER funny to me that the duo’s revolution seems to be routed in Marxist sentiments based off of Beth’s checklist (mentioning praxis, comrades, and guerrilla warfare) which really makes me curious if their intentions are pure. It makes things a little more interesting that their values are potentially not as altruistic as their spiritual counterparts, especially with Beth in the lead. Jake is more easily corruptible than his brother, so it’s cool to see that shift in dynamic while still keeping the heart of their bond still very much in tact. Also worth noting, another voice actor bites the dust! Willow Smith did not return to reprise her role, which felt like a given, and Beth is instead portrayed by Imani Hakim. Like most of the recasts this season, it’s not super noticeable, especially since Smith only had so many lines to begin with. It is nice to have Sean Giambrone back as Shermy, who is just so darn lovable. His energy and inflections are great, and I love his stupid little face and his stupid little envelope-opener sword.
It doesn’t really make any sense at all why Simon would be incarnated into Shermy’s body, but it’s AT. Sometimes convoluted moments get a pass for being fun and this just happens to be one of those instances. It’s additionally very fun that the library is nearly kingdom sized in the 1000+ world; we never get to see Turtle Princess’s domain in any capacity throughout the series, so I’m willing to bet that she just eventually constructed her own kingdom on the grounds of her very favorite place. Good for her, though it was super fucking rude of whoever boarded the library sequence to include her discarded shell in the ruins. I don’t need that kind of negativity in my life!! There’s lots of neat little moments in the library, like the return of the Pagelings. It’s so cool how every bit of dumb AT lore ends up working it’s way back into the franchise at some point, no matter how insignificant their role is. They’ve gotten a lot more threatening this time around too – assuming there’s no Paper Pete’s among this gangly crew. Also got a kick out of Beth’s interest in transcendental meditation, I would love a “TM for Pups’ merch adaptation in the same vein as the Enchirdion book from years back.
I love the sweet way that Beth goes along with what she believes to be a game that Shermy’s playing, leading to the unveiling of Ancient Artifacts, which has been interpreted more as a fantasy adventure than a guide to the hidden world of magic (more on that later!) We also get another guest artist in the mix, with Louie Zong spearheading the visual design for the Casper and Nova sequences. It’s awesome to have Zong’s presence on the series, his music and art have been hugely inspiring to me for years, so it’s surely a welcomed addition. I love the low-poly designs and animated portions that feel like they were ripped straight from a PS1 cutscene. Casper and Nova appearing very similar to villagers from Animal Crossing was also a lovely touch. It’s pretty apparent off the bat that Casper and Nova are stand-ins for Simon and Betty, but since most of the thematic elements of their story are expanded on in the following episode, I’ll wait to discuss it for next entry.
As for the rest of the episode, there’s a few more moments sprinkled in that I like. Fionna’s interactions with Marshall and Gary are fun – I love her reaction to seeing them hook up, as well as their collective reactions to hating each other in a parallel universe. Seeing genderbent (is this still an acceptable term? It feels somewhat outdated but I have no idea what the general public’s opinion on it is. Or just nerd culture. I’ve never actually heard someone use the phrase ‘genderbent’ in the real world) Tiffany was additionally fun, and I loved Cake morphing into Fionna’s fit of the day. The brief reference to Cheers (the series) was super funny as well – love Norm Peterson’s iconic catchphrase “I’m walkin’ here.” But yeah, pretty much already talked about all the stuff I was actually interested in. A lot of the pacing for Casper & Nova suffers from the same reasons that Cake the Cat did; most of the episode kind of meanders in the F&C world, feeling like their scenes are mostly just there to slowly carry out the story elements that bleed into the next episode. This is complemented by the “track down and capture the mini-Scarab” segments, which feel equally unengaging. The nightmare sequence at the beginning is fine. I like Simon’s contorted body in the fridge towards the end, but AT has had many, many dream sequences up to this point, most that are far more well-executed.
Annnnnnnd, that’s it I think? An episode that’s mostly pretty interesting when it comes to the stuff I’m personally invested in: GOLB, Simon’s story, the Lich, the 1000+ world. Other aspects of it don’t really grab me as much, but I think there’s more than enough to make me still engaged with what’s happening. Some of the best moments of the season are featured here, namely Simon and the Lich’s individual monologues in GOLB world. I’m not gaga over this season of the franchise, but one thing that does elevate it is that there are like, two to three genuinely great moments per episode surrounded by story and character elements that are mostly good-to-decent. That’s pretty much how I feel about the next entry, which is very clearly a glowing endorsement! Kind of.
No specific production tidbit for this one but I implore y’all to check out Louie Zong’s music. The album linked here is one of my favorites from him.
Favorite line:“I know how to read! I have degrees!”
Well, it seems like every FUCKIN’ time I start getting comfortable with the show quietly moseying along, some big change hits and I’m stuck with the question, “how much longer can I keep doing this??” We got a whopping THREE new AT projects announced recently – a BMO pre-school show, a show seemingly in the spirit of the first season, and an AT movie, with Rebecca Sugar, Pat McHale, and Adam Muto at the helm.
I’ll give my brief thoughts on each – Adventure Time: Side Quests, which is supposed to be a lighter and more comedic take akin to the early seasons, is probably the one that sounds the least promising to me. I don’t really like the idea of a “strictly comedic” AT series because, well, what’s the point? The whole franchise is supposed to be this blend of weird nonsensical stuff contrasted by really heavy and emotional themes, so I wouldn’t want to see any adaptation of the series lean too far in one direction. The one thing in its favor is that, if it is trying to emulate those very early seasons, I think it has potential to keep their spirit alive where, with only so many episodes to work with for the mainline series, there’s not a whole lotta room to fuck around. But, Adventure Time itself has kind of struggled to replicate this earlier tone effectively, so I don’t know if it’s even something that could be pulled off. That first season is really a time capsule in how much it embellished the energy of early 2010s internet culture and I’m not sure you can really bring that back – but I’ll be prepared to eat my words if necessary. The BMO preschool show is obviously not for me, but I think it looks harmless enough. Very cute that it’s going to be a claymation based series, and I think it’s sweet that older AT fans who have kids will be able to introduce the series to their young ones. I don’t really have any desire to watch it or talk about it, but maybe I’ll get really high one day and then do a write-up about it.
The movie is intriguing, and I love that Sugar and McHale are coming back for it. Based on that, I’d love for it to be a smaller, quieter story about Finn and Jake in their youthful days. Could even make it about them dealing with the grief of losing their parents. I don’t think they would do anything super wild or out-of-the-box for a movie, so I’m hoping the emotional core of it is strong enough to carry it through. But again, if they did something insane that is not easily accessible by people who aren’t already super fans, that’d be rad too! And there’s F&C season 2 on the way. WOOF. Can’t make any promises, but I’m thinking that I’ll probably continue with full episode write-ups for F&C, do a write-up for the movie, and then share my brief thoughts about Side Quests and MAYBE Hey Yo, BMO! I love this series so I’ll probably eat up every morsel of content that I can get, but I can barely keep up with this gig as is! We’ll just have to see where I am when they eventually come out. In the meantime, I’ll be wrapping up with Fionna & Cake season 1 write-ups shortly – Casper & Nova is in the works now. Thanks as always to y’all who keep reading – plenty more on the way! Hopefully!